So, a mage with a high path can cast a lot of spells with low fatigue, but usually you want slaves to absord the fatigue of a high fatigue spell (> 100).Īnyway, using slaves or not depends on the situation, as everything in Dominions. The master only gets his encumbrance value in fatigue. In the case you have 8 slaves and the final fatigue is 250, that's 250 / 8 = about 32 fatigue for each slave. So I would make the following adjustment to your bless: Remove reinvig and blood surge, especially the former. Then that fatigue value is spread amongst the slaves (if any, otherwise the mage takes all for himself). You can eventually kill thugs and SCs with magic, but if you're looking to win a first war, running afoul of a buffed pretender or even someone just spamming wooden/iron warriors and walling you feels bad. Final fatigue is :įatigue of the spell / (Final level of the mage - Level of the spell + 1) For example a N5 mage with 8 communion slaves would be considered N8. Contents 1 Overview 2 Pretender 3 Units 4 Magic 5 National Features 5.1 Units 5.2 Commanders 5. The cannibalistic tribe of Androphags ride beasts taken from the swamps of Pythia and wave banners of human skin. You take the mage level to which you add the communion bonus (if any). Sauromatia, a group of nomadic tribes ruled by amazon queens, is a predecessor of Pythium and exists only in the Early Age.
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